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I played the game on android, it worked perfectly.
Cool sound and music design, I like the story.
The how to play menu has a big buttons and small text.
Pressing the pause button pauses the game but I can't unpause it by pressing it again (I have to press somewhere else).
Restarting the level doesn't reset the coins you collect (it's not something necessary bad, just pointing it out).
If you pause the game while walking and hold, the stick will stay in place and you will still hear the player's footsteps.
When completing a map, you can replay it, but the player should know they don't need to replay it and choose another one, so I think it would be better to send them directly to the level selector.
The arrow pointing at the ghost should look more dangerous so the player doesn't mistake they need to go there.
Pausing the game stops the aggression of ghosts.
There are some times when the ghost spawns close to you and you get insta killed.
Mazes get big and you don't get faster so it wastes more time and the gameplay is use the hat to teleport, pray you get close to the key and if you don't restart.
You should add a mini map.
The collision with the ghost is a little bit unforgiving, maybe they should be more close to catch you.
The skills have cooldown but you can only use them one time.

I completed all the levels but there doesn't seem bo a an ending yet, good job and good luck to your team with the development.

(3 edits) (+1)

Thanks for feedback. I am thinking of removing that “How to” section anyway, since I don’t think it’s needed.

Plus about that pause option, I do though of resuming it by clicking on it again, but I observe other games don’t do that…they provide resume button separately so I did the same.

But will try to give both option so no matter which one you use.

I will work on other points as well, thanks for all the feedback. Really appreciate it